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Follow the links below to find material targeted to the unit's elements, performance criteria, required skills and knowledge

Elements and Performance Criteria

  1. Identify project requirements
  2. Generate ideas for interaction
  3. Draft interaction design specifications
  4. Finalise interaction designs

Required Skills

Required skills

communication teamwork and literacy skills sufficient to

interpret and clarify written proposals and creative briefs

work collaboratively in a team environment

present interactivity designs for discussion and feedback from team members and clients

document clearly and concisely the interaction design for an interactive media product

initiative creativity and flexibility in the context of

generating a range of ideas for deepening and broadening user experiences and interactions

finding solutions to interactivity challenges

finding ways to minimise the effect of technical constraints

ensuring that interaction is intuitive and logical

technical skills sufficient to

create complex designs using storyboards maps and other diagrams to specify the architecture and navigation of interactive media products

construct wire frames

selfmanagement skills sufficient to

meet deadlines

provide appropriate and timely documentation

Required knowledge

industry knowledge including

roles and responsibilities of project team members eg designers content creators information architects programmers and coders

sound understanding of the relationship between technical and creative aspects and requirements of interactive media projects

issues and challenges that arise in designing interaction

technical parameters of various platforms and how these impact on the potential of interactivity

OHS standards as they apply to computers and environments in which testing may be conducted

sound understanding of the dynamics of humancomputer interactions

typical formats and techniques for documenting interactivity designs

Evidence Required

The Evidence Guide provides advice on assessment and must be read in conjunction with the performance criteria required skills and knowledge range statement and the Assessment Guidelines for the Training Package

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit

Evidence of the following is essential

clearly documented and usertested interaction design specifications for an interactive media product

ability to work effectively as a member of a design team

welldeveloped understanding of the principles of interactivity from a user perspective

Context of and specific resources for assessment

Assessment must ensure

practical demonstration of skills through the design of interactivity for at least two interactive media products

access to proposals or briefs on which designs can be based

that interactivity designs can be tested

access to appropriate learning and assessment support when required

use of culturally appropriate processes and techniques appropriate to the language and literacy capacity of learners and the work being performed

Method of assessment

A range of assessment methods should be used to assess practical skills and knowledge The following examples are appropriate for this unit

direct questioning combined with review of portfolios of evidence and thirdparty workplace reports of onthejob performance

evaluation of interactivity designs designed and documented by the candidate and of their effectiveness in meeting requirements

observation of a candidate presenting hisher interactivity design to team members and explaining how it meets requirements

written or oral questioning to test knowledge as listed in the required skills and knowledge section of this unit

case studies to assess ability to develop interactivity designs for a range of interactive media products

Guidance information for assessment

Holistic assessment with other units relevant to the industry sector workplace and job role is recommended for example

CUFDIGA Coordinate the testing of interactive media products

CUFDIG501A Coordinate the testing of interactive media products

CUFPPMA Create storyboards

CUFPPM404A Create storyboards.


Range Statement

The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

Relevant personnel may include:

art director

client

designer

director

graphic artist

head of department

producer

programmer

publisher

script writer

software engineer

technical and creative staff.

Purpose may include:

communication

data

e-learning resource

game

information

knowledge

virtual world or simulation

web environment.

Delivery platforms may include:

CD/DVD

digital television set

games console

internet

mobile phone

personal digital assistant (PDA)

other wireless/mobile devices.

Audience and user characteristics may include:

computer literacy

demographics, such as:

age

gender

education

occupation

cultural background

location

hobbies

interests

internet literacy

language, literacy and numeracy

personas

specific needs - physical or psychological.

Human-computer interaction may include:

adaptation

communication

control

creativity

feedback

productivity.

User experiences may include:

composing

conversing

creating

making

participating

performing

playing

reading

thinking

viewing

writing.

Interaction design specifications may include:

diagrams

flow charts

interactive sequences

maps

navigation charts

plans

storyboards

technical specifications

wire frames.

Wire frames may include:

digital software, such as:

PowerPoint

Dreamweaver

paper-based.

Testing techniques may include:

card sorting

focus group

heuristic analysis

inspection

user trial.